- Download Jetty.
- Extract it to some location. We will call this JETTY_HOME.
- Set JETTY_BASE environment variable. This is a separate directory where your configurations live.
- Copy $JETTY_HOME/start.ini into $JETTY_BASE.
- Create $JETTY_BASE/webapps directory.
- Create $JETTY_BASE/webapps/scratch.xml with the content explained here.
- Start Jetty by running $JETTY_HOME/bin/jetty.sh start.
- Stop Jetty by running $JETTY_HOME/bin/jetty.sh stop.
Wednesday, December 14, 2016
How to Use Jetty to Serve Static Content
Sunday, August 21, 2016
How to Use Vendoring in Go
Vendoring is a way to put dependencies in a Go project without having to mess with the GOPATH. The idea is simple, that is to put the dependencies in a directory called "vendor".
awesomego/ |-- foo (this directory contains a library, i.e. non-main package) | `-- foo.go |-- main.go (this is the main program) `-- vendor (this is where the third-party libs live) `-- goini |-- goini.go |-- goini_test.go |-- LICENSE |-- README.md `-- testdata |-- test_expected.ini `-- test.iniThe project structure above has the following benefits.
- It can be used to build a library.
- It can be used to build an executable.
- It is go-gettable.
go-workspace/ `-- src `-- awesomego |-- foo | `-- foo.go |-- main.go `-- vendor `-- goini |-- goini.go |-- goini_test.go |-- LICENSE |-- README.md `-- testdata |-- test_expected.ini `-- test.iniTo build it as a library:
GOPATH=`pwd` go install awesomego/fooTo build it as an executable:
GOPATH=`pwd` go install awesomego
Wednesday, August 3, 2016
Compile-Time Enum in Go
Unlike other languages, Go does not support enum. However, it is pretty straightforward to create something that behaves similar to enum. There are a lot of articles on the internet on how to create an enum in Go, which pretty much looks like below.
As you can see in the code above, calling doSomething("baz") does not result in a compilation error. To fix that, we can change the code to look like below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | package main import ( "fmt" ) type myType string const ( Foo myType = "foo" Bar myType = "bar" ) func doSomething(t myType) { fmt.Println(t) } func main() { // baz := "baz" // This will result in compilation error: // "cannot use baz (type string) as type myType in argument to doSomething" // doSomething(baz) // However, this is allowed. doSomething( "baz" ) } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | package main import ( "fmt" ) type myType string const ( Foo myType = "foo" Bar myType = "bar" ) func doSomething(t *myType) { fmt.Println(*t) } func main() { // This will now result in a compilation error. // doSomething("baz") baz := myType( "baz" ) doSomething(&baz) } |
Wednesday, July 6, 2016
Compile-time Builder Pattern in Java
Builder pattern is a pattern that is usually used for a language that does not support named parameters. However, the typical builder pattern has a limitation, such at it can't at compile-time check the required parameters. Below are some suggestions how to use a builder pattern that has compile-time check.
- Option 1
- Option 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | public class Foo { private String a; private String b; private String c; private Foo() { } public static ABuilder newBuilder() { return new ABuilder( new Foo()); } private static class ABuilder { private final Foo foo; private ABuilder(Foo foo) { this .foo = foo; } public BBuilder a(String a) { foo.a = a; return new BBuilder(foo); } } private static class BBuilder { private final Foo foo; private BBuilder(Foo foo) { this .foo = foo; } public CBuilder b(String b) { foo.b = b; return new CBuilder(foo); } } private static class CBuilder { private final Foo foo; private CBuilder(Foo foo) { this .foo = foo; } public FinalBuilder c(String c) { foo.c = c; return new FinalBuilder(foo); } } private static class FinalBuilder { private final Foo foo; private FinalBuilder(Foo foo) { this .foo = foo; } public Foo build() { return foo; } } public static void main(String[] args) { Foo foo = Foo.newBuilder().a( "a" ).b( "b" ).c( "c" ).build(); System.out.println(foo); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | public class Bar { private final String a; private final String b; private final String c; public static class False {} public static class True {} public static class Builder<Has1, Has2, Has3> { private String a; private String b; private String c; public static Builder<False, False, False> create() { return new Builder<>(); } public Builder<True, Has2, Has3> a(String a) { this .a = a; return (Builder<True, Has2, Has3>) this ; } public Builder<Has1, True, Has3> b(String b) { this .b = b; return (Builder<Has1, True, Has3>) this ; } public Builder<Has1, Has2, True> c(String c) { this .c = c; return (Builder<Has1, Has2, True>) this ; } } public Bar(Builder<True, True, True> builder) { a = builder.a; b = builder.b; c = builder.c; } public static void main(String[] args) { Bar bar = new Bar(Builder.create().a( "a" ).b( "c" ).c( "a" )); System.out.println(bar); } } |
Thursday, April 21, 2016
How to Create a Command Line Spinner in Go
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | package main import "fmt" import "time" func main() { chars := "|/-\\" i := 0 for { i++ char := chars[i%len(chars)] fmt.Printf( "\rDownloading: %c" , char) time.Sleep(100 * time.Millisecond) } } |
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